Web, E-Commerce, and Interactive Software Leader
I’m Brian McMurray, an e-commerce and web engineering manager and technical lead in Arlington, MA. Currently, I’m a Senior Engineering Manager for Kickstarter. Previously, I have been a Senior Engineering Manager and Tech Lead for Wayfair, the Web and E-commerce Engineering Lead for Formlabs, and an Associate Director of Engineering for Phase2 Technology. I currently lead the Payments engineering group, responsible for all funds flows and transactions on the world’s largest crowdfunding platform. I work closely with product and business management to streamline our payment operations, enable new business lines for the organization, and maintain the technical roadmap for a core platform service. I also manage and coach a team of high-performing software engineers from associate to staff level.
At Wayfair, I oversaw the development and delivery of products for the Loyalty and Financing engineering group at Wayfair. I partner closely with product and general management to plan and build products and features that address major friction points for customers and to encourage and nourish customer lifetime value, repeat purchase rates, and brand loyalty.
At Formlabs, I oversaw the performance and strategy of and guided the development of a design-focused marketing and e-commerce website for a fast-paced and growing hardware startup, API services for an Internet of Things connected devices serving tens of millions of daily requests, customer-focused web applications for those connected devices, and an active online community for 3D designers and makers hosting tens of thousands of 3D object files and hundreds of thousands of registered users. I also guided, coached, and mentored a team of developers to success and kept my hands in the code almost every day.
I have helped organizations like the United Nations, Time Inc, MSNBC, the United States Environmental Protection Agency, Rackspace, Penn State University, the Robin Hood Foundation, and Zagat to adopt open technologies to build large scale digital publishing platforms that account for today’s demands and can scale to meet unexpected demands in the future. For many of these projects, I architected the entirety or large, vital portions of the solution, wrote the software for critical functionality, and led and mentored teams of developers to successful implementation.